Fear Factor Tower Power
Fear Factor Tower Power allows the player to predict how high the dice towers will stack up over 6 throws of 6 dice. You need to place chips on the tower in a roulette style to bet on predictions. Beat your fear of heights and hope that your stack will get to the top!
Welcome to Fear Factor Tower Power
Fear Factor Tower Power allows the player to predict how high the dice towers will stack up over 6 throws of 6 dice. You need to place chips on the tower in a roulette style to bet on predictions.
Once the dice are thrown, the actual dice fall on to the grid, descending from the top to the bottom (Tetris style) and stack up, landing at the highest position available on the grid. If an entire row becomes complete with dice at any stage of the game, that row of dice will disappear/explode and the stacked dice will drop down a level (Tetris style).
List of Features
- Multiple bet types - select the tallest tower, winning row, etc
- No waiting for games to start.
- No special sign up required, you can use your regular Paddy Power account.
- Available to play 24x7.
Select your Stake - Select your chip value using the chip selector to the right of the tower. Then simply select the area of the tower on which you wish to place a bet. The chips will stack up everytime you add more chips to the same bet, thus increasing the stake. Holding down SHIFT on your keyboard while clicking on placed bets will remove chips placed one-by one.
A pop-up tool-tip will appear displaying the Stake, the payout of the bet and the potential returns of the bet being placed. Multiple chips can be placed per bet option. The UNDO Button removes the last chip placed. The CLEAR button will remove all bets placed for that particular game.
To Start - When you have placed your bets, you have to press the CLICK TO START button or AUTO ROLL (Automaticaly rolls the dice all 6 times) button to confirm your stakes and the game will begin.
TALLEST TOWER BET (PER COLUMN)
Accurately predict which column will contain the tallest tower after all 6 dice throws. In the instance that no blocks are left on the tower all bets lose. These bets are placed at the bottom of each dice column on the tower.
TALLEST TOWER BET (PER ROW)
Accurately predict which row will have the top of the highest tower after all 6 dice throws. In the instance that no blocks are left on the tower all bets lose. These bets are placed on the right-hand side of the tower adjacent to the dice columns.
TALLEST TOWER BET (PER SQUARE)
Choose a particular square on the grid and win if that particular tower ends on the chosen square after all 6 dice throws. These bets are avaliable on each square of the tower.
OVERALL TALLEST TOWER BET
Bet any amount on the Overall Tallest Tower and be paid the amount against the overall tallest tower. In the instance that no blocks are left on the tower all bets lose. This bet is located on the left hand side of the tower and bets are placed at the foot of this column. When placing a bet on the bottom of the tower the payouts will change to reflect the amount you could win. Note: If there is a winning bet on more than one highest tower, bets placed on all highest towers will be awarded prizes.
Winnings will be paid on the bets outlined above at the end of all six dice rolls.
If an entire column of dice (stacked to row 12) occurs during the game, any additional dice rolled for that column will appear as +1, +2, +3 etc. on the top dice of the column. However, when a row explodes, the tower maintains it's height and the 'extra' dice will reduce by one and so on. If at the end of the 6 throws there is a + balance on the tower, bets on row 12 will payout in all 4 bet incidences.
Note: In the instance that no blocks are left on the tower all bets lose. If there are two or more highest towers you will be paid out in full for your winning prediction if correct.
- The long term expected Return to Player percentage for this game is 93.99%
- System malfunction voids all plays.