Spinner Takes All
Spinner Takes All is the 5-reel slots game based on the TV game show to beat all TV game shows. Join your host, Buzz Goodwin, as he takes you for a spin in the limelight. Fabulous prizes can be won on any of the 30 win lines, or from the amazing Prize Wheel, where you control the spin of Buzz's giant wheel of fortune.
Liked this? Try these:
How to play
Set your stake
Spinner Takes All has 30 win lines. Click the STAKE/LINE 'up' and 'down' arrow buttons to increase or decrease the size of your stake per line. Click the PAYTABLE button to view the win line payouts for each symbol at the currently selected stake.
Start the game
Click 'SPIN' to start your game. There is an optional auto play function that, if selected, will start each spin automatically until something occurs in the game that requires player intervention. Click 'AUTO PLAY' and then click one of the options from the pop up list to select your desired number of auto spins. If you wish to cancel auto play during your auto spins click the 'STOP AUTO PLAY' button which will appear where the 'AUTO PLAY' button was previously.
Enabling the Gamble Feature
Before starting a game, and while a game is not in progress, you can choose whether to gamble any wins in the optional gamble feature. Click the orange gamble button and then click one of the options from the pop up list. Choose 'GAMBLE ALL WINS' to activate the gamble feature for all wins. Choose 'GAMBLE OFF' to disable the gamble feature. Choose one of the other options to gamble wins only above the stated value. Your chosen gamble option will remain active for subsequent games or until you choose to change it.
How do you win?
Win lines and bonus wins
To win you must match 3 or more reel symbols on a win line, or have 3 Wheel scatter symbols anywhere in view. All line pay symbols must appear on a win line and on consecutive reels beginning with the far left reel. Only the highest win is paid on each win line. Coinciding wins on different win lines are added. Bonus wins are added to pay line wins. Click the PAYTABLE button to view the win lines.
The TV symbol is wild, and substitutes for any symbol except the Wheel scatter symbol.
3 Wheel scatter symbols in view triggers the Prize Wheel Bonus. Drag the wheel clockwise to spin it, or click 'AUTO SPIN'. The prize that the wheel stops on will be awarded.
Box Bonus is triggered when the Prize Wheel stops on a Box Bonus segment. Choose any of the boxes on display. Each box contains either a cash value, a cheque book and pen, or a star. Finding a cheque book and pen ends the bonus - the accumulated total win is awarded. Finding a star takes you to the next round. Finding all 3 stars awards Buzz's Star Prize and ends the bonus.
Prize Board Bonus
Prize Board is triggered when the Prize Wheel stops on a Prize Board segment. Select any of the squares to reveal a symbol. Finding 3-of-a-kind of any symbol awards a prize and ends the bonus. Finding a star symbol takes you to the Bonus Board. When playing Bonus Board, each star that you find increases your win. Finding 3 "X" symbols ends the bonus.
Bonus Prize Spins are awarded when the Prize Wheel stops on a Prize Spins segment. During Prize Spins, the middle reel is replaced by a giant wild symbol which increases the chance of winning lines. The Prize Spins bonus ends when all 5 prize spins have been used.
The outcome for each bonus game is pre-determined at the start of the game. Bonus games are not games of skill.
In the gamble feature, select one of the gamble bet options at the top of the screen either by clicking it directly or by clicking the '+' or '-' buttons. The cards for your chosen gamble bet will be highlighted. Each gamble bet option shows the outcome for winning a gamble with that bet.
The WINNINGS meter shows your stake for the gamble. The GAMBLE TO meter shows the value of your winnings if you win the gamble.
Clicking the 'BANK HALF' button will transfer half of the money in the WINNINGS meter to the BANKED meter. Money in the BANKED meter is not included in the stake for the gamble. All money in the BANKED meter is safe and will be credited to your account at the end of the gamble feature.
If the money in the WINNINGS meter is an odd value, then money will automatically be transferred from the WINNINGS meter to the BANKED meter so as to leave an even value in the WINNINGS meter.
Clicking the 'COLLECT' button ends the gamble feature - the money in the WINNINGS and BANKED meters is credited to your account.
Clicking the 'GAMBLE' button starts the gamble spin. The red arrow spins and stops on one of the cards. Each card has an equal chance of the arrow stopping on it. If the arrow stops on a non-highlighted card the money in the WINNINGS meter is lost and the feature ends. However, if the arrow stops on a highlighted card you win the gamble. The gamble feature ends when you click 'COLLECT', or when you lose the gamble, or if the maximum win value is reached. The maximum number of gambles available in a game is determined by the stake and the maximum win value.
Any gamble bet option that would result in a win greater than the maximum win value will be unavailable. All unavailable gamble bet options will be shaded out and not selectable. If the WINNINGS amount is high enough for the x1.5 gamble bet option to result in a value greater than the maximum win, then the game will automatically bank enough money to allow that option to be available.
The gamble feature will not be entered if you selected 'GAMBLE OFF' or a gamble option with an entry value greater than the win from the main game.
In the event of a game in real play being interrupted (i.e. started but not completed due to connectivity issues or accidentally closing the browser etc.), any winnings will be correctly credited to your account and will be exact according to the result prior to the game being interrupted. Note that in a recovered game with a bonus feature the location of the bonus awards may be different from where they were prior to game recovery. However, the value of any prize awarded after the game has recovered will be the same. This is because the outcome for each game is pre-determined at the start of the game. If at least one gamble had been played in the gamble feature of a game in real play prior to the game being interrupted, then the game will recover to the gamble feature.